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Prismatic Mods ([personal profile] prismods) wrote in [community profile] prismaticrap2019-02-22 02:46 pm
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▶ TDM .001


Lisa Frank's LSD Fun House
anytime, anywhere on the moon Iris | top

Everything is darkness except for dim lights sparkling in the distance, a faint gleam that greets you as you start to unfurl from your dormant state. Your body is hemmed in by shards of crystals, gently sparkling and possibly pricking your skin. The surrounding landscape is dyed in the pinks and purples of the dusk filled with crystals protruding from the ground, some as large as a skyscraper. Throat parched and skin dry and aching, you grope your body in alarm to make sure your possessions are still in place. This is far from home— perhaps a dream? You pinch your skin and slap your cheeks, yet nothing seems to do the trick. Searching for answers only rewards you with an endless expanse of purple dust as far as the eye can see. You have four options: one, panic; two, soil yourself; three, admire it all then soil yourself; or four, go into survival mode. Eventually, you’ll realize that you’re not alone.

A ⬤ As you traverse the near-barren landscape, you feel something sting your skin. It's small and subtle at first, then you finally catch sight of it: an elegant, crystalline mosquito buzzing around from the corner of your eye. However, a pest is still a pest. After a while, marks near your welts begin to form strange patterns on your skin, mimicking ancient runes. Each rune has with it a particular side-effect that may hinder you on your journey:
The Mark of the Enchanter: Hallucinations, hallucinations galore. Your character will see everything and anything their imagination can conjure and will have difficulty separating reality from fiction.
The Mark of the Destroyer: Limbs start to cease their function, causing you to stumble or try and get around one-handed. Other certain body parts may be affected as well. Look at the bright side: you can stop worrying about jiggle physics and hiding your fear boner.
The Mark of the Sinner: Your hunger, your thirst, your fatigue and your desire are at an all-time high. Your impulses are rabid and uncontrollable. Maybe you experience only one of those symptoms. Maybe you experience them all. All you know is that you want relief now.

These effects will eventually clear up with a bit of accidental or purposeful physical contact with another person, making you wonder if there was anything wrong with you at all.

B ⬤ Hunger starts to gnaw at you vigorously. Perhaps you consider hunting the moon's creatures to sate your hunger. That's when you see it: a thick, meaty, juicy meal on legs. No, we're not talking about Alex Louis Armstrong. A wild silver-white pegasus runs across the purple landscape, its hair billowing in the wind as its hooves smack loudly against the ground. Try and shoot it, and you may find your efforts curtailed by its legendary rage. Eyes aglow and wings beating up a storm, this pegasus is no dainty horse. Two thousand pounds of pure muscle swoop down and charge at you, all blades and ammunition deflecting off its impenetrable skin. Taming appears impossible; it will buck anyone away and leave a sizable horn- or hoof-shaped hole in them for their efforts. Hunting it, however, should be easier. Relatively.

C ⬤ Or you may decide that you'd like to take a drink in the prismatic waters. A small pond can be found just a few miles away from where you first awoke, but gazing into it reflects what appears to be a window into your own world. You see the faces of loved ones or at least someone very close and familiar to you gathered around your prone body, shaking it frantically as though to try and rouse you, yet your image lies frozen and unresponsive, not even a whisper of life running through you. Did you die in your world? Is this your afterlife? The questions start to pile up along with the gnawing dread that you may never return home again.


Camp Nowhere
anytime, anywhere on the moon iris | top

Time moves strangely when you're trapped on a moon with no sun to guide you. Hours feel like days, and days feel like weeks. Travelling has rendered you weak and tired. Luckily, a few crystal formations in the shape of a cavern may offer you a small place refuge as you decide to nap. You notice a few artifacts left over from previous explorers.
D ⬤ A comm unit abandoned within the cavern will display the former owner's idol obsession. As you tap the buttons indiscriminately, a holographic screen will appear, and you will see a fabulous recorded concert featuring three bubbly young ladies in animal print, singing to you about something called Cordis, a cat, and a bag of gems. Does this make any sense to you? Probably not, but the beat is catchy. You may even find yourself tapping a foot along to it. Don’t worry. We know it’s plastic love.

E ⬤ There's a small cooler-like container of preserved powdered food bags labeled with only the word “Edible” that can be safely consumed. Although the powder tastes as bland as you’d expect, it’s oddly filling, sating either hunger or thirst. But who will be the first — and the bravest — to try eating them?

F ⬤ A strange, pointed instrument is among the effects found in the cavern. It's silver, long, and thin with a curved end and a light. When you grip it with warm hands, it seems to vibrate enthusiastically and comes in three settings indicated by a frowny face, a neutral face, and a happy face. What could it mean exactly? No one knows, but you can fiddle with it to your heart's desire. Just don't ask yourself where it's been before. You don't want to know.


Interstellar Action Force Assemble
prisma, iris | top

Over a day has passed when a group of people find you worse for wear. Some are full of uncertainty and fear while some are full of curiosity and excitement. They claim that they are scientists from the planet Prismatica here to investigate the sudden appearances of rainbow crystals in the skies. That means you and the others they’ve located within the area. You are all a surprising find to them, and they are quick to load everyone in their transport vehicles for examination and questioning.

You all may have your usual inquiries — Where are we? Who are you? What's going on? Why are the pegasi so ill-tempered? — and the Prismals are almost too eager to answer. They do have questions on their own, so it’s only fair to trade. They tell you about their world as they poke and prod you, trying to understand what you are and how you came into their land. If they’re not trembling in fear, some of them may ask you odd and invasive questions in return, such as what the rate at which your body achieves thermoregulation is, how long your refractory period is, and if you would be willing to submit various kinds of body fluids to them. It's up to whether you wish to comply or protest.
G ⬤ If you react violently, you will be restrained and nerfed with a specialized neurotransmitting gun that releases a numbing agent through the top of your spine. They came prepared, so have fun with that! In any case, conscious or not, you’ll be brought into one of the transport vehicles. If you choose to peacefully cooperate, you’ll be provided any necessary first aid and a refreshing drink to help you recuperate after the rough time you had for the past few days. Each transport vehicle has a few small rooms to rest in, but due to the limited space, you’ll have to snuggle up with someone else on that bunk bed. Unfortunately, the moonshine fruit the ship is also carrying in its cargo has an extremely sweet smell that’s been permeating through certain areas of the ventilation system… Taking a whiff of it may inebriate you for the rest of the trip.

H ⬤ It’s a bumpy ride as terrain vehicles draw over various crystal formations until you see a large dome-like structure up ahead. Within its confines lies the seat of the Prismatica's government, Prisma. It’s a bureaucratic wet dream: skyscrapers practically touch the upper surface of the dome, windows glimmer with a prismatic sheen as daylight hits them, and small ships can be seen flying to and from its spaceport. The scientists, members of the Lunar Scientia, usher you into their facilities for tests. Arrivals are likely to twitch, tremble, and panic as Lunar Scientia fellows take and broadcast every embarrassing, unfiltered detail about you — height, weight, age, strange odors, estimated frequency of sexual activity —- to one another. These scientists will ask you politely to undress, too, but understand if you don't want to. They're especially fascinated by the readings of pure Chroma inside you, whispering among one another excitedly about the possibility of the new arrivals being a new moon species. What should they call them? Moonborne? Moonblessed?

I ⬤ At long last, the questions and physical examinations are done. They’ve decided to call the arrivals as the Moonblessed. They’ll take you under their care until they understand more about you. You're allowed a very refreshing hot shower and a warm meal for your efforts. Don’t worry, the meal was imported from their planet. “Planet?” you might ask, but you won’t need to wonder for too long. The ships are preparing for their next destination: the nearby planet Prismatica, where you will be dwelling for the time being. You're free to explore the government center until then.


Wildcard
Lunatia, Prismatica | top

It only takes a couple hours for the ships to reach their home planet. The ships drop the characters off at the city of Lunatia, where they will be given their communication devices and a plastic card they can present to certain landlords at any residential district for their subsidized (read: absolutely free) lodging. Officials at Prisma instructed the newcomers to await further instructions from the government, but you have a lot of time to kill before then. Why not explore in the meantime? Learn the ins and outs of the world, get a job, transform under the full moon, and discover the many mysteries of planet Prismatica!

TDM OVERFLOW can be found here!
somethingsharp: (pic#9618554)

[personal profile] somethingsharp 2019-03-03 04:22 am (UTC)(link)
"I should never have let him go alone," he seethes mostly to himself. His toes and fingers curl and relax again, hands opening and closing a few times before he stands again carefully to resume his pacing. The headache hasn't quite left - if anything, the sudden rise in anxiety has pushed it to be even more painful.

Fenris lets out a hard breath, shaking his head. "It may already be too late for that, if these mages can distort time. If we escaped we would need someone we could trust to take us back to the exact time and place we last remember being-"

He stops, his mind catching up with words, and he looks back at Cyril.

"Do you not want to go back?"
samahl: (listening cute)

[personal profile] samahl 2019-03-03 04:25 am (UTC)(link)
"I do. I have a lot to do," Cyril replies. Too much to do, in fact. He feels overwhelmed by all of the ways he has to figure out how to stop Solas.

The fact that they have to face unknown magic does make everything feel more complicated, but they still need to figure out how to do it.

"But you are the one with someone to return to."
somethingsharp: (pic#9618549)

[personal profile] somethingsharp 2019-03-03 05:13 am (UTC)(link)
The words twist something in his chest, and he looks away. For the first time in ten years, he's gone weeks without seeing Hawke. For so long he had stared at his back, a pace or two behind as their party prowled all over Kirkwall and its outskirts, somehow always involved in everyone's problems.

It's been too strange, to unsettling, to look around and not have him there. The world seemed wrong, off. Even knowing he's gone, Fenris still finds himself looking for him at least once each day, only to have to remember all over again that he had no idea when...or if...they would ever be reunited.

He sighs, shaking his head and then stopping as it makes the pain worse. Fenris crosses his arms over his chest.

"I thought you said you were retired?"
samahl: (the inquisitor)

[personal profile] samahl 2019-03-03 05:17 am (UTC)(link)
"Officially, I am. I am no longer Inquisitor." Cyril explains. The realization that he would have to leave his public position had been difficult. The Inquisition was the first time he felt like he truly belonged somewhere, and he had to leave it.

"Though I suppose most public figures of Thedas have a problem laying down their weapons for good."
somethingsharp: (pic#9618586)

[personal profile] somethingsharp 2019-03-05 01:41 am (UTC)(link)
"'Officially,'" he repeats back at him, somewhat dryly and eyeing Cyril with some amount of suspicion. "What does that mean, exactly?"
samahl: (anchor seal it)

[personal profile] samahl 2019-03-05 03:21 am (UTC)(link)
Cyril pauses then, and takes a breath.

"It means..." he starts, because he's not sure how to word this and gives it proper consideration before continuing.

"That officially I no longer have a title. The Inquisition turned into a peacekeeping force under the control of Divine Victoria. There were those who are nervous about me maintaining power and then I lost my arm to the very magic that allowed me to close Rifts. It is still within me, even now, slowly killing my body."

He considers the ruined limb, and crosses his remaining hand over his chest to settle on the forearm that remains.

"Let's say it made sense for me to stand down.

However, during my adventures, I uncovered something terrible that will likely destroy the world if left alone. I cannot simply stand aside and do nothing, so I use what influence I have left to find a way to save Thedas from sharing my fate."
somethingsharp: (pic#9618536)

[personal profile] somethingsharp 2019-03-05 03:56 am (UTC)(link)
"Keffas!" he hisses, shaking his head. "So, what - a war between templars and mages and the sky ripped open by a long-dead magister has left enough of the world for it to be destroyed?"

Fenris curls his hands into fists, hard and tense, a trembling fear manifesting as anger rising within him. "If I had known this is the mess things would still be in, I would have gone after Hawke and dragged him away from you and your Inquisition myself."
samahl: (rethinking life choices)

[personal profile] samahl 2019-03-05 04:09 am (UTC)(link)
Cyril really can't help but agree with that idea. He could understand the desire to take the people you loved and want to protect them.

At the same time, though he doesn't know him well, he feels that Hawke would have found a way to help the Inquisition anyway. Just as he hadn't let his death sentence stop him from trying to save Solas, he thinks that Hawke would have worked tirelessly to step in and stop Corypheus.

"I..." he starts, but he isn't sure what he can say. "I'm trying what I can to give people like you and Hawke a future."
somethingsharp: (pic#9618549)

[personal profile] somethingsharp 2019-03-06 02:49 am (UTC)(link)
If anyone knows just how stubborn Hawke can be when he sets his mind on something, it's certainly Fenris. There would have been no stopping him when he decided to try to rectify what he thought was his responsibility. But the ache of separation is still there, twisted with confusion and longing and not truly understanding why...

He shakes his head, the urge to pace rising again.

"We've never had the luxury to think of any future beyond what the next day or week might bring."
samahl: (listening cute)

[personal profile] samahl 2019-03-06 03:14 am (UTC)(link)
"That is what I heard from Varric," Cyril shares. "It's a miracle that you two were able to find one another and that you made it out of Kirkwall alive."

It seems like Thedas makes life hard for those who are just trying to get along.

"And now you are here. We should get to trying to escape?"